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Three Pokémon Titles That Were Denied the Appreciation They Earned

Following a vision of world peace thanks to Pokémon Go, it's beyond doubt that the creature-catching series is about as mainstream gaming titles around. The iconic Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The continued frenzy around trading card values ensures almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet despite that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These are games that failed to receive their fair shake, or were buried by the excitement of the core series. They're Pokémon games released on doomed platforms or services, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?

Pokémon Ranch: The Chill Forerunner

Too many Pokémon games focus on the battling element of the series, and not nearly enough of them focus on the ordinary aspects that would come with owning a pet. Sure, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Reviews from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—get this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the rise of passive games, and the video playthrough normalization of watching games you aren't playing. Most people never understood that Ranch's concept to watch your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to running the game continuously. The streamer who operates the channel states that, after almost twenty years of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.

These questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting eyesore.

Pokémon: Magikarp Jump: The Silly Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


With dozens of core games and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

Written by

Kenneth Brooks

Automotive enthusiast and expert with over a decade of experience in car sales and market analysis.

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